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Author Topic: SDL-Asylum for Symbian S60  (Read 2143 times)

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Offline JigokuMaster

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SDL-Asylum for Symbian S60
« on: September 03, 2023, 11:55:22 pm »
This is a port of the platform game SDL Asylum.  to Symbian S60.

SDL Asylum is a C port of the computer game Asylum, which was written by Andy
Southgate in 1994 for the Acorn Archimedes.

### source code of SDL Asylum  by Hugh Robinson:

https://sourceforge.net/p/sdl-asylum/code/

the game can run on S60v3.
though you can't see the whole screen.
because minimal resolution is 320x256p and it's no easy to change it ...

so i have focused on S60v5/belle device with 360x640p screen.
thanks to Mert Cakir (SymPsion) for designing the skin and other buttons/controls for touchscreen.

### Note : in 360x640p mode. the game has been tested only on EKA2L1. and it's working fast with OpenGLES, please let me know. if you have noticed any slow down. while running it on your device.

### Download files :

- asylum_minimal.sisx , this version  without sound , it uses only SDL for rendering.

- asylum_full.sisx ,  this version  with sound enabled , uses OpenGLES for blitting.

https://drive.google.com/file/d/1wPaod6GsiTt_aWtaupIhdcZr-wM3Cc5c/view?usp=sharing

### Instructions :

use arrow KEYS for movment.
for shooting USE A button , or KEY 6 on hardware keyboards.
for jump USE B button , or KEY 5 on hardware keyboards.

The game revolves around shooting anything which moves, collecting anything
which doesn't move, and, most importantly, finding your way to each of the
eight pulsating neurons scattered throughout the immense map.


The one game feature which does merit explicit instruction is teleporting.
In the first level ("Ego") the teleporters look like candelabra.  To use a
teleporter, stand in its centre and press "down".
« Last Edit: September 04, 2023, 12:03:45 am by JigokuMaster »